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Why did the original PC port suck so bad?

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Located below is a small collection of useful links. Am I missing something? Let me know.

Links:

- SF Page
- Browse SVN
- Qhimm
- Google

Version: 1.1
(March 26, 2007)

SourceForge.net Logo Bitrock Installers
Q-Gears v0.19
Mon, 06 Jun 2011 18:43:40 -0000

<div class="markdown_content"><p>After long long break here it is - new start from scratch. Completly rewriteen and reorganized structure. New console. New quick config commands.<br />Not that much to see yet though. Just two maps. One for battle and one for field.</p></div>


Version 0.13, now with more leading Zero!
Thu, 24 May 2007 03:40:27 -0000

<div class="markdown_content"><p>Q-Gears 0.13 is now out. The windows demo now includes a new pimp installer from our friends at Bitrock. A PSX FF7 disk is required for the Windows install. That should be the end of that. Akari is working converting the code to the Ogre3d engine and we are in the process of an IDE switch so we are not so reliant on DevC++. (Hopefully this will also fix the SVN updates too) </p><p>During this time the SVN source is going to be a little stale, but we should have updates as soon as the switchover is complete.</p><p>Now you can play the first mission. It's not how you remember it, but it's 100% awesome anyway. Give it a play and tell us what you think!&lt;br&gt;</p></div>


Version .12 - Guess what! It's here.
Sun, 25 Mar 2007 23:52:34 -0000

<div class="markdown_content"><p>Unlike what some might say, We are not dead. The new version of Q-Gears now has movie and the beginnings of sound support. (Thanks G!). Akari's been hard at work with 3d model support and other goodies.</p><p>The webpage has had a slight re-vamp, including a new logo, by Synergy Blades. Have fun!</p></div>


Version 0.11 is out!
Tue, 06 Feb 2007 07:12:22 -0000

<div class="markdown_content"><p>Hats off to Akari. A new version of Q-Gears is available. Ladders work now, along with other new opcodes. Check the changelog to see what else is new.</p></div>


Version 0.10 is now out.
Fri, 29 Dec 2006 23:09:54 -0000

<div class="markdown_content"><p>Acutally, it's been out for a while, I've just been busy with school so I haven't had a lot of time to put on the admin hat.<br />For those wondering, Akari's been busy, new opcodes were added, and now the walkmesh aligns correctly. Work was also done on field triggers and lines too. Win32 binaries are on sourceforge.<br />-Halkun</p></div>


New Article
Sat, 02 Dec 2006 04:52:03 -0000

<div class="markdown_content"><p>Added an article I wrote for a forum a while ago. It's pretty intresting. You can access it there on the left panel.&lt;br&gt;<br />-Halkun&lt;br&gt;</p></div>


The website is up.....
Mon, 27 Nov 2006 10:34:01 -0000

<div class="markdown_content"><p>And I'm going to bed. I need a webmaster. Anyone want to help?</p></div>


Q-gears Forum has moved
Mon, 15 May 2006 00:51:20 -0000

<div class="markdown_content"><p>Just a quick update. The forums here on sourceforge were woefully underpowered for what we needed. We moved them to here.<br /><a href="http://forums.qhimm.com/index.php?board=12.0" rel="nofollow">http://forums.qhimm.com/index.php?board=12.0</a><br />Come on by and say &quot;hi&quot; ^_^</p></div>


We are underway!
Wed, 26 Apr 2006 03:18:28 -0000

<div class="markdown_content"><p>Well, with the SVN reposotory now restructured in a sane way, Q-gears is ready for hacking. I, the Fearless Leader(TM) welcome all potental help. A inital release should be coming quickly, after the last few bugs are squished on the Linux side of things. Feel free to grab a copy of the code from subversion. Tell us what you think!</p></div>